The Keeper
Watches over places — and the boundary itself
"You passed this place yesterday. It wasn’t here then."
A location-based adventure
Reveal the world hiding inside your everyday life.
Your streets. Your neighborhood. Another world beside them.
You walk these streets every day. To work. To the store. Through the same park. Revealeum adds something your routine has been missing: uncertainty. Someone may be waiting around the corner. A familiar place may become a point of contact with another world. A street you've passed a hundred times may suddenly matter.
Revealeum is a parallel world that exists alongside our own — with its own cities, its own people and its own everyday life. At certain places, the boundary between the two worlds grows thin. Your everyday world doesn't have to feel ordinary.
Walk the same street twice. Find a different story.
Terminal detects a contact point nearby.
You physically travel through the real world.
Meet a djinn, a place or an event of the other world.
Talk, help, trade, investigate or collect.
Stabilize the contact — and unlock another piece of the world.
Revealeum is not a fictional map drawn over your city. It is another world beside it — and the two worlds touch. Parks, markets, old buildings, stations, riverbanks: almost any real place can become a contact point where the boundary weakens.
A small neighborhood library stays a library. But where the boundary grows thin, you may meet a Keeper who has watched over that place longer than your street has existed — and who decides whether you are ready to hear its story.
Part of the boundary stays hidden until explored. This fog of discovery means the other world reveals itself piece by piece. There is more around you than you can see.
Contact points are never static. They appear, weaken, grow stronger and slowly drift — so the place that touched the other world today may fall silent tomorrow, while a new one wakes up across the street.
Revealeum is one shared world, not a private instance. The same djinn can know several people. The same Keeper watches the same district. The world moves whether you watch it or not.
The world won't wait for you.
Not dialogue trees. Conversations.
The people of Revealeum are djinns — not spirits from a lamp, but a civilization with its own cities, work and worries. Gardeners, traders, keepers, researchers. They have always been able to see us; we were the ones who couldn't answer. Terminal changes that. Every djinn has a personality, a voice, a memory of you — and their own reasons to talk.
Watches over places — and the boundary itself
"You passed this place yesterday. It wasn’t here then."
Grows what cannot grow in our world
"This Luma won’t bloom on its own. Come back tomorrow — it will remember you."
Knows what things are worth — on both sides
"Everything has a price. The interesting things have two."
Studies the contact points — and now, you
"For centuries we watched your world. You are the first to look back."
Conversation in Revealeum is voice-first. A djinn speaks — you answer out loud, in your own words. No dialogue wheels, no lines to pick from a list. Just two worlds, talking.
Augmented reality can turn a real place into the scene of an encounter without replacing the world around you. The street stays the street — but for a moment, the other world becomes visible on it.
AR is one part of the experience, not the whole game. Revealeum is a location-based living world enhanced with AR — not a camera filter with a game attached.
Progress in Revealeum is tied to real movement. Reaching a contact point, stabilizing it, following a clue or discovering something nearby is the game itself.
You might gather Noma for a djinn's dinner, carry Aqua to someone's garden, or find a Runa a researcher has dreamed about for years. This is a game about curiosity, discovery and stories — not grinding, PvP or pay-to-win.
Revealeum is designed around real-world awareness. It never asks players to enter restricted areas, put themselves in danger, or stare at the screen while crossing a street. Conversations are meant for when you've stopped.
Some discoveries shouldn't disappear when the session ends. Revealeum is exploring a digital ownership layer built around its own token and selected NFT artifacts. Blockchain is not the game. It is a way for meaningful digital objects to exist beyond a single session.
Selected artifacts and achievements may become truly ownable digital objects — things you found, earned or were given by the world itself.
Token mechanics are under development.
Revealeum is being built around a simple idea: the other world shouldn't exist in one handcrafted location. Contact points should be able to appear wherever a player lives.
A city-sized game cannot feel alive if every conversation has to be written by hand. Revealeum combines several technologies into one persistent, dynamic world.
Real-world movement and places become gameplay.
Contact points appear, drift and evolve around real places.
Djinns with personalities, context and natural dialogue.
Interaction doesn't have to start with a keyboard.
The other world can become visible through the device.
One shared reality — progress, discoveries and encounters survive between sessions.
The app that stabilizes the channel between two worlds — powered by Stability.
Token and NFT mechanics are being explored for selected parts of the ecosystem.
Revealeum is in active development. No dates — the world opens when it is ready, not when a calendar says so.
It starts with a voice. Then your neighborhood stops feeling quite so familiar.
Revealeum combines location-based gaming, conversational AI, procedural world generation, augmented reality and digital ownership into one persistent world. We're interested in conversations with investors, technology partners and people who share the vision.